Agenda

  • Digitization of museum collections: selection of equipment; types of digital copies; resolution and other parameters for assessing the quality of digitization. Three-dimensional digitization of museum collections. Role of digital curators. Challenges of funding and staff training for smaller museums. Digitization opportunities for smaller institutions. 
  • VR/AR/XR applications in the museum. Interactive museum. New technologies and multimedia content: immersive content. Organization of virtual tours. Interactive technology, educational and entertainment content; using panoramic monitors, projectors, video sets. Scanning an exhibit and creating holographic images, video mapping. Storage and security of digital content.
  • Virtual exhibition: challenges and best practice. Creative Exhibitions. Exhibitions big budget and smaller, less mainstream, alternatives.
  • Accessible design as part of the new exhibition development philosophy: sharing best practices. Rethinking space; using different sensory channels; visual and tactile accessibility of exhibition items to the visitors. Label text, accessibility of the audio and interactives.
  • Gamification in Museums. Creation an app that allows visitors to visualise 3D recreations of statues, pictures; audio guide game; story-telling; role-playing; integrated adventure games and escape games; online educational games. Ways to gamify attendance to a small museum.
  • Modern research methods for audience analysis: face recognition, motion tracking, personalized content.
  • Digital tools and ways of working that help museums engage with new audiences. Who museums’ digital audiences are and what content they want from the sector. How to use social media more effectively, enabling you to grow existing audiences and learn more about how to reach new ones. Recommendations to improve museum website. Museums on TikTok: best practices. What are the best ways to train the staff to help them produce and present digital content effectively? How can digital tools and ways of working help museums engage with new audiences?
  • Active interaction with the audience in social networks. What content is really interesting to the audience? Social networks to share behind-the-scenes content, to host live events such as Q&A sessions, tours, lectures or workshops, to share educational content.
  • Digital communication, Chatbots, artificial intelligence. The latest digital storytelling tools. Chatbot based on AI.
  • The future of fundraising. Virtual world vs. real world: major fundraising trends in the virtual world. How will the way they donate money change in the future?